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  2. Catch Phrase (game) - Wikipedia

    en.wikipedia.org/wiki/Catch_Phrase_(game)

    Playing time. 30'. Age range. 12+. Skills. Guessing. Catch Phrase is a word guessing party game commercially available from Hasbro . The game is played one word at a time. Later, stand-alone electronic devices with built-in random lists of word phrases were made available.

  3. Play Your Cards Right - Wikipedia

    en.wikipedia.org/wiki/Play_Your_Cards_Right

    The rules of the main game were exactly the same as in the original version, except the "Brucie Bonus" was £1,000. If one couple won both the games, the losing couple would be sent home with a case of champagne before the break, otherwise, the losing couple would get to keep the £1,000 for winning their one-game (there was no money awarded ...

  4. Glossary of poker terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_poker_terms

    The complete set of rules regarding forced bets, limits, raise caps, and such for a particular game. See main article: betting. big bet The larger of two bet amounts in a fixed limit game. See main article: big bet. big bet game A game played with no limit or a pot limit betting structure big blind The larger of two forced bets in certain types ...

  5. 11 games to play with your friends this Friendsgiving - AOL

    www.aol.com/article/lifestyle/2019/11/02/11...

    Catch Phrase Game ($13.39) How to play: Players have to describe a word to other players without saying the word on screen. The team holding the game when the buzzer goes off loses.

  6. Catchphrase - Wikipedia

    en.wikipedia.org/wiki/Catchphrase

    Catchphrase. A catchphrase (alternatively spelled catch phrase) is a phrase or expression recognized by its repeated utterance. Such phrases often originate in popular culture and in the arts, and typically spread through word of mouth and a variety of mass media (such as films, internet, literature and publishing, television, and radio).

  7. Catch-22 (logic) - Wikipedia

    en.wikipedia.org/wiki/Catch-22_(logic)

    Contents. Catch-22 (logic) A catch-22 is a paradoxical situation from which an individual cannot escape because of contradictory rules or limitations. [1] The term was coined by Joseph Heller, who used it in his 1961 novel Catch-22 . Catch-22s often result from rules, regulations, or procedures that an individual is subject to, but has no ...

  8. Catchphrase (American game show) - Wikipedia

    en.wikipedia.org/wiki/Catchphrase_(U.S._game_show)

    Catchphrase is an American game show which ran from September 16, 1985, through January 10, 1986, in syndication. The object of the show was to solve "catch phrases", which were animated picture puzzles designed to represent objects or sayings. Art James was the host of the show, his last game show hosting job before he retired from television ...

  9. Mystery Date (game) - Wikipedia

    en.wikipedia.org/wiki/Mystery_Date_(game)

    Mystery Date game board, 1965. Mystery Date can be played with 2, 3, or 4 players. The object of the game is to acquire a desirable date, while avoiding the "dud". The player must assemble an outfit by acquiring three matching color-coded cards, which then must match the outfit of the date at the "mystery door". The date is revealed by spinning ...

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