WOW.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. OpenGL Utility Toolkit - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Utility_Toolkit

    The OpenGL Utility Toolkit (GLUT) is a library of utilities for OpenGL programs, which primarily perform system-level I/O with the host operating system. Functions performed include window definition, window control, and monitoring of keyboard and mouse input. Routines for drawing a number of geometric primitives (both in solid and wireframe ...

  3. OpenGL Utility Library - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Utility_Library

    The OpenGL Utility Library (GLU) is a computer graphics library for OpenGL. It consists of a number of functions that use the base OpenGL library to provide higher-level drawing routines from the more primitive routines that OpenGL provides. It is usually distributed with the base OpenGL package. GLU is not implemented in the embedded version ...

  4. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    A few libraries have been designed solely to produce an OpenGL-capable window. The first such library was OpenGL Utility Toolkit (GLUT), later superseded by freeglut. GLFW is a newer alternative. [19] These toolkits are designed to create and manage OpenGL windows, and manage input, but little beyond that. [20]

  5. OpenTK - Wikipedia

    en.wikipedia.org/wiki/OpenTK

    MIT License. Website. opentk.net. OpenTK, also known as The Open Toolkit library, is a C# graphics library superseding the Tao Framework. [1] It provides access to graphics tools contained in OpenGL, OpenCL, and OpenAL to a variety of CLR -based languages (C#, F#, etc.). [2] Particularly, it is usable with any language utilizing either of the ...

  6. LabVIEW - Wikipedia

    en.wikipedia.org/wiki/LabVIEW

    The visual (aka graphical) programming language is called "G" (not to be confused with G-code). It is a dataflow language originally developed by National Instruments. [2] LabVIEW is supported on a variety of operating systems (OSs), including macOS and other versions of Unix and Linux, as well as Microsoft Windows.

  7. Java OpenGL - Wikipedia

    en.wikipedia.org/wiki/Java_OpenGL

    Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [1][2] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems. Since 2010, it has been an independent open-source project under a BSD license.

  8. Open Inventor - Wikipedia

    en.wikipedia.org/wiki/Open_Inventor

    Open Inventor, originally IRIS Inventor, is a C++ object-oriented retained mode 3D graphics toolkit designed by SGI to provide a higher layer of programming for OpenGL. Its main goals are better programmer convenience and efficiency. Open Inventor exists as both proprietary software and free and open-source software, subject to the requirements ...

  9. Tao Framework - Wikipedia

    en.wikipedia.org/wiki/Tao_Framework

    Tao Framework. For 3D computer graphics, the Tao Framework is a C# library giving .NET and Mono developers access to popular graphics and gaming libraries like OpenGL and SDL. It was originally developed by the C# OpenGL programmer Randy Ridge, and since its start many developers have contributed to the project.