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  2. Glossary of mathematical jargon - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_mathematical...

    projection. A projection is, roughly, a map from some space or object to another that omits some information on the object or space. For example, R 2 → R , ( x , y ) ↦ x {\displaystyle \mathbb {R} ^ {2}\to \mathbb {R} , (x,y)\mapsto x} is a projection and its restriction to a graph of a function, say, is also a projection.

  3. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia refers to the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. This integration allows for a more immersive and engaging experience compared to traditional single-medium content. Multimedia is utilized in various fields including ...

  4. Information theory - Wikipedia

    en.wikipedia.org/wiki/Information_theory

    Information theory. Information theory is the mathematical study of the quantification, storage, and communication of information. The field was established and put on a firm footing by Claude Shannon in the 1940s, [1] though early contributions were made in the 1920s through the works of Harry Nyquist and Ralph Hartley.

  5. Vector graphics - Wikipedia

    en.wikipedia.org/wiki/Vector_graphics

    Vector graphics. Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display and printing hardware, vector data models and file formats, as well as the software ...

  6. Mathematics - Wikipedia

    en.wikipedia.org/wiki/Mathematics

    Mathematics is a field of study that discovers and organizes methods, theories and theorems that are developed and proved for the needs of empirical sciences and mathematics itself. There are many areas of mathematics, which include number theory (the study of numbers), algebra (the study of formulas and related structures), geometry (the study ...

  7. Virtual manipulatives for mathematics - Wikipedia

    en.wikipedia.org/wiki/Virtual_manipulatives_for...

    Virtual manipulatives for mathematics are digital representations of mathematics manipulatives based on the physical manipulatives used in classrooms. [1] They are generally used to introduce mathematical concepts using visuals and are used for teaching students new topics that may be more difficult to explain in other ways.

  8. Glossary of mathematical symbols - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_mathematical...

    Glossary of mathematical symbols. A mathematical symbol is a figure or a combination of figures that is used to represent a mathematical object, an action on mathematical objects, a relation between mathematical objects, or for structuring the other symbols that occur in a formula. As formulas are entirely constituted with symbols of various ...

  9. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain. Given joint parameters, the position ...