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Learn about the development and characteristics of electronic media, which use electronics or electromechanical means to access content. Explore the history of transmission, display, and signal processing technologies from the 18th century to the present.
Digital media is any communication media that operates with encoded machine-readable data formats. Learn about the types, impact, and history of digital media, from binary code to digital computers, from print to online platforms.
Media ecology is the study of how media, technology, and communication affect human environments and societies. Learn about the origins, concepts, and applications of media ecology from Marshall McLuhan, Neil Postman, Walter Ong, and others.
Social media are interactive technologies that enable users to create, share, and interact with content and networks online. Learn about the origins, features, impacts, and examples of social media from Wikipedia, the free encyclopedia.
Learn about the concept, evolution and regulation of media (singular medium) as the outlets or tools used to store and deliver content. Explore the different types of media, such as print, broadcasting, digital and internet media, and their impact on society and culture.
Mobile media is a personal, interactive, internet-enabled and user-controlled platform for sharing information. The article traces the development of mobile media from ancient times to the present, focusing on the portable telephone and the smartphone.
Media concentration is a process wherein fewer individuals or organizations control shares of the mass media. Learn about the causes, risks, issues and examples of media consolidation and its impact on media pluralism, integrity and diversity.
Media cross-ownership is the common ownership of multiple media sources by a single person or corporate entity. [1] Media sources include radio, broadcast television, specialty and pay television, cable, satellite, Internet Protocol television (IPTV), newspapers, magazines and periodicals, music, film, book publishing, video games, search engines, social media, internet service providers, and ...