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Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form ...
e. Hindi literature ( Hindi: हिन्दी साहित्य, hindī sāhitya) includes literature in the various Hindi languages which have different writing systems. Earliest forms of Hindi literature are attested in poetry of Apabhraṃśa like Awadhi, and Marwari languages. Hindi literature is composed in three broad styles ...
A visual novel ( VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. [1] [2] They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game ...
Interactive storytelling. Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (also reader or player) experiences a unique story based on their ...
In video games, narrative has been of varying significance and importance since the beginning of the medium. Though early games did not feature stories as a focus, technological advances have afforded developers the freedom to make narrative a major element. Adding story was not typically feasible in the earliest video games due to ...
The concept of video games as a form of art is a commonly debated topic within the entertainment industry.Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical proposition that video games are works of art remains in question, even when considering the contribution of expressive elements such as acting, visuals ...
Epic is a narrative genre characterised by its length, scope, and subject matter. The defining characteristics of the genre are mostly derived from its roots in ancient epics (poems such as Homer 's Iliad and Odyssey ). An epic is not limited to the traditional medium of oral poetry, but has expanded to include modern mediums including film ...
Ludonarrative dissonance. Video game designer Clint Hocking coined the term. Ludonarrative dissonance is the conflict between a video game 's narrative told through the non-interactive elements and the narrative told through the gameplay. [1] [2] [3] Ludonarrative, a compound portmanteau of ludology and narrative, refers to the intersection in ...