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  2. GamePlan (play) - Wikipedia

    en.wikipedia.org/wiki/GamePlan_(play)

    GamePlan (play) GamePlan. (play) GamePlan is a 2001 play by British playwright Alan Ayckbourn, the first in a trilogy of plays called Damsels in Distress ( FlatSpin and RolePlay being parts two and three.) The darkest of the three plays, it is about a teenage girl who tries to support herself and her mother through prostitution.

  3. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    1CC. Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [1] 1-up. An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. [2] 100%.

  4. Gameplay - Wikipedia

    en.wikipedia.org/wiki/Gameplay

    Gameplay is the specific way in which players interact with a game, [1] [2] and in particular with video games. [3] [4] Gameplay is the pattern defined through the game rules, [2] [5] connection between player and the game, [6] challenges [7] and overcoming them, [8] and player's connection with it. [6] Video game gameplay is distinct from ...

  5. Strategy - Wikipedia

    en.wikipedia.org/wiki/Strategy

    Strategy (from Greek στρατηγία stratēgia, "art of troop leader; office of general, command, generalship" [1]) is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. [2] In the sense of the " art of the general", which included several subsets of skills including military tactics ...

  6. Strategy of American football - Wikipedia

    en.wikipedia.org/wiki/Strategy_of_American_football

    Strategy is a major part of American football. Both teams plan many aspects of their play, such as what formations they take, who they put on the field, and the roles and instructions each player is given for both offense and defense. Throughout a game, each team responds to the other's apparent strengths and weaknesses, trying various ...

  7. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    t. e. Game theory is the study of mathematical models of strategic interactions among rational agents. [1] It has applications in many fields of social science, used extensively in economics as well as in logic, systems science and computer science. [2] Initially game theory addressed two-person zero-sum games, in which a participant's gains or ...

  8. Game jam - Wikipedia

    en.wikipedia.org/wiki/Game_jam

    A game jam is an event where participants try to make a video game from scratch. [1] Depending on the format, participants might work independently, or in teams. The event duration usually ranges from 24 to 72 hours. Participants are generally programmers, game designers, artists, writers, and others in game development-related fields. [2]

  9. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    Game mechanics. In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the ...