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  2. Simplex algorithm - Wikipedia

    en.wikipedia.org/wiki/Simplex_algorithm

    A system of linear inequalities defines a polytope as a feasible region. The simplex algorithm begins at a starting vertex and moves along the edges of the polytope until it reaches the vertex of the optimal solution. Polyhedron of simplex algorithm in 3D. The simplex algorithm operates on linear programs in the canonical form.

  3. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    In terms of mathematical optimization, dynamic programming usually refers to simplifying a decision by breaking it down into a sequence of decision steps over time. This is done by defining a sequence of value functions V1, V2, ..., Vn taking y as an argument representing the state of the system at times i from 1 to n .

  4. Ruby (programming language) - Wikipedia

    en.wikipedia.org/wiki/Ruby_(programming_language)

    Ruby (programming language) Ruby is an interpreted, high-level, general-purpose programming language. It was designed with an emphasis on programming productivity and simplicity. In Ruby, everything is an object, including primitive data types. It was developed in the mid-1990s by Yukihiro "Matz" Matsumoto in Japan .

  5. Algorithmic efficiency - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_efficiency

    In computer science, algorithmic efficiency is a property of an algorithm which relates to the amount of computational resources used by the algorithm. Algorithmic efficiency can be thought of as analogous to engineering productivity for a repeating or continuous process. For maximum efficiency it is desirable to minimize resource usage.

  6. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    Gauss–Legendre algorithm: computes the digits of pi. Chudnovsky algorithm: a fast method for calculating the digits of π. Bailey–Borwein–Plouffe formula: (BBP formula) a spigot algorithm for the computation of the nth binary digit of π. Division algorithms: for computing quotient and/or remainder of two numbers.

  7. Analysis of algorithms - Wikipedia

    en.wikipedia.org/wiki/Analysis_of_algorithms

    In computer science, the analysis of algorithms is the process of finding the computational complexity of algorithms —the amount of time, storage, or other resources needed to execute them. Usually, this involves determining a function that relates the size of an algorithm's input to the number of steps it takes (its time complexity) or the ...

  8. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Algorithm. In mathematics and computer science, an algorithm ( / ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1] Algorithms are used as specifications for performing calculations and data processing.

  9. Robustness (computer science) - Wikipedia

    en.wikipedia.org/wiki/Robustness_(computer_science)

    In computer science, robustness is the ability of a computer system to cope with errors during execution [1] [2] and cope with erroneous input. [2] Robustness can encompass many areas of computer science, such as robust programming, robust machine learning, and Robust Security Network. Formal techniques, such as fuzz testing, are essential to ...