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  2. Adobe Authorware - Wikipedia

    en.wikipedia.org/wiki/Adobe_Authorware

    Authorware was particularly well suited to eLearning content, as it included highly customizable templates for Computer-based training and web-based training, including learning assessment tools. Working with these templates, businesses and schools could rapidly assemble multimedia training materials without needing to hire a full-fledged ...

  3. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    The use of multimedia and technology tools helps enhance the atmosphere of the classroom, thus enhancing the active learning experience. In this way, each student actively engages in the learning process. Teachers can use movies, videos, games, and other fun activities to enhance the effectiveness of the active learning process.

  4. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. . The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students.

  5. Interactive Learning - Wikipedia

    en.wikipedia.org/wiki/Interactive_Learning

    Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design. In interactive learning, people collaborate to share information.

  6. Multimedia Nusantara University - Wikipedia

    en.wikipedia.org/wiki/Multimedia_nusantara...

    Multimedia Nusantara University had been established on the initiative of Dr. (HC) Jakob Oetama, the founder of Kompas Gramedia.The initiative was then come into realisation by works among the leaders of Kompas Gramedia, namely: Agung Adiprasetyo (CEO), Teddy Surianto (Business Development), the ranks of Kompas Gramedia Board of Directors and the Founding Committee, led by Dr. Ir. P.M. Winarno ...

  7. Microlearning - Wikipedia

    en.wikipedia.org/wiki/Microlearning

    Unlike "traditional" e-learning approaches, microlearning often tends towards push technology through push media, which reduces the cognitive load on the learner. In a wide sense, microlearning can be understood as a metaphor which refers to micro-aspects of a variety of learning models, concepts, and processes and is capable enough to address ...

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