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  2. Non-linear media - Wikipedia

    en.wikipedia.org/wiki/Non-linear_media

    Non-linear media is a move away from traditional linear media, in which content is selected by the publisher to be consumed and is then done so passively. [1] [2] [3] There is no single specific form of non-linear media; rather, what might be considered non-linear changes as technology changes. Following the development and rise of digital non ...

  3. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Non-linear uses interactivity to control progress as with a video game or self-paced computer-based training so that the actions made will be based on how the user interacts within the simulated world. Hypermedia is an example of non-linear content. Multimedia presentations can be live or recorded:

  4. Nonlinear narrative - Wikipedia

    en.wikipedia.org/wiki/Nonlinear_narrative

    Nonlinear narrative. Nonlinear narrative, disjointed narrative, or disrupted narrative is a narrative technique where events are portrayed, for example, out of chronological order or in other ways where the narrative does not follow the direct causality pattern of the events featured, such as parallel distinctive plot lines, dream immersions or ...

  5. Hypermedia - Wikipedia

    en.wikipedia.org/wiki/Hypermedia

    Hypermedia, an extension of the term hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks. This designation contrasts with the broader term multimedia, which may include non-interactive linear presentations as well as hypermedia. It is also related to the field of electronic literature.

  6. Interactive media - Wikipedia

    en.wikipedia.org/wiki/Interactive_media

    Board games, pop-up books, flip books and constellation wheels are all examples of printer interactive media. Books with a simple table of contents or index may be considered interactive due to the non-linear control mechanism in the medium, but are usually considered non-interactive since the majority of the user experience is non-interactive ...

  7. Media multitasking - Wikipedia

    en.wikipedia.org/wiki/Media_multitasking

    Media multitasking. A person using a smartphone while sitting at a computer. Media multitasking is the concurrent use of multiple digital media streams. Media multitasking has been associated with depressive symptoms and social anxiety by a study involving 318 participants. [1] A 2018 review found that while the literature is sparse and ...

  8. Non-linear editing - Wikipedia

    en.wikipedia.org/wiki/Non-linear_editing

    A non-linear video editing studio. Non-linear editing is a form of offline editing for audio, video, and image editing. In offline editing, the original content is not modified in the course of editing. In non-linear editing, edits are specified and modified by specialized software. A pointer-based playlist, effectively an edit decision list ...

  9. Transmedia storytelling - Wikipedia

    en.wikipedia.org/wiki/Transmedia_storytelling

    Transmedia storytelling is a narrative structure that breaks through both language (semiotics) and media (narratology). Some effective strategies in transmedia storytelling include producing a fresh perspective on the original material and its original context across a new form of media. Transmedia storytelling is how well a story is ...