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  2. Anglo-American Cataloguing Rules - Wikipedia

    en.wikipedia.org/wiki/Anglo-American_Cataloguing...

    Anglo-American Cataloguing Rules (AACR) were an international library cataloging standard. First published in 1967 and edited by C. Sumner Spalding, [1] a second edition ( AACR2 ) edited by Michael Gorman and Paul W. Winkler was issued in 1978, with subsequent revisions ( AACR2R ) appearing in 1988 and 1998; all updates ceased in 2005.

  3. Rules of chess - Wikipedia

    en.wikipedia.org/wiki/Rules_of_chess

    The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way. The object of the game is to checkmate the opponent's king; checkmate occurs when a king is ...

  4. Wikipedia:Ten simple rules for editing Wikipedia - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Ten_Simple_Rules...

    Rule 10. Ask for help. Wikipedia can be a confusing place for the inexperienced editor. Learning Wiki markup —the syntax that instructs the software how to render the page—may appear daunting at first, though the recent implementation of a new editing toolbar has made this easier, and usability development is ongoing.

  5. Three Laws of Robotics - Wikipedia

    en.wikipedia.org/wiki/Three_Laws_of_Robotics

    The Laws. The Three Laws, presented to be from the fictional "Handbook of Robotics, 56th Edition, 2058 A.D.", are: [1] The First Law: A robot may not injure a human being or, through inaction, allow a human being to come to harm. The Second Law: A robot must obey the orders given it by human beings except where such orders would conflict with ...

  6. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    Extreme programming practices. Extreme programming ( XP) is an agile software development methodology used to implement software systems. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering. [1]

  7. Convention (norm) - Wikipedia

    en.wikipedia.org/wiki/Convention_(norm)

    Convention (norm) A convention is a set of agreed, stipulated, or generally accepted standards, social norms, or other criteria, often taking the form of a custom. In a social context, a convention may retain the character of an "unwritten law" of custom (for example, the manner in which people greet each other, such as by shaking each other's ...

  8. Saxon math - Wikipedia

    en.wikipedia.org/wiki/Saxon_math

    Saxon math. Saxon math, developed by John Saxon (1923–1996), is a teaching method for incremental learning of mathematics created in the 1980s. It involves teaching a new mathematical concept every day and constantly reviewing old concepts. [1] Early editions were deprecated for providing very few opportunities to practice the new material ...

  9. American football rules - Wikipedia

    en.wikipedia.org/wiki/American_football_rules

    American football rules. Gameplay in American football consists of a series of downs, individual plays of short duration, outside of which the ball is or is not in play. These can be plays from scrimmage – passes, runs, punts or field goal attempts (from either a place kick or a drop kick) – or free kicks such as kickoffs and fair catch kicks.