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  2. Video production - Wikipedia

    en.wikipedia.org/wiki/Video_production

    Production is the phase of video production which captures the video content (electronic moving images) and involves filming the subject (s) of the video. Post-production is the action of selectively combining those video clips through video editing into a finished product that tells a story or communicates a message in either a live event ...

  3. Post-production - Wikipedia

    en.wikipedia.org/wiki/Post-production

    Post-production includes all stages of production occurring after principal photography or recording individual program segments. [1] [2] The traditional first part of the post-production process, non-linear (analog) film editing, has mostly been replaced by digital or video editing software, which operates as a non-linear editing (NLE) system ...

  4. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    v. t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  5. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia refers to the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. This integration allows for a more immersive and engaging experience compared to traditional single-medium content. Multimedia is utilized in various fields including ...

  6. Multimedia studies - Wikipedia

    en.wikipedia.org/wiki/Multimedia_studies

    Multimedia studies as a discipline came out of the need for media studies to be made relevant to the new world of CD-ROMs and hypertext in the 1990s. Revolutionary books like Jakob Nielsen's Hypertext and Hypermedia lay the foundations for understanding multimedia alongside traditional cognitive science and interface design issues. [1]

  7. Storyboard - Wikipedia

    en.wikipedia.org/wiki/Storyboard

    Film. A storyboard for an animated cartoon, showing the number of drawings (~70) needed for an 8-minute film. A film storyboard (sometimes referred to as a shooting board), is essentially a series of frames, with drawings of the sequence of events in a film, similar to a comic book of the film or some section of the film produced beforehand.

  8. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation, until the final few years of the 20th century, when there was a shift to computer animation in the industry, specifically 3D computer animation.

  9. Filmmaking - Wikipedia

    en.wikipedia.org/wiki/Filmmaking

    Filmmaking or film production is the process by which a motion picture is produced. Filmmaking involves a number of complex and discrete stages, beginning with an initial story, idea, or commission. Production then continues through screenwriting, casting, pre-production, shooting, sound recording, post-production, and screening the finished ...