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FlightGear is a free and open-source flight simulator that also simulates space flight in Earth's orbit, and is actively maintained by a large user community. FlightGear is used professionally in Aerospace engineering and research, with a flight dynamics engine (JSBSim) that is used in a 2015 NASA benchmark [ 1 ] to judge new simulation code to ...
FlightGear Flight Simulator (often shortened to FlightGear or FGFS) is a free, open source multi-platform flight simulator developed by the FlightGear project since 1997. [4] David Murr started this project on April 8, 1996. This project had its first release in 1997 and continued in development.
Microsoft Flight Simulator began as a set of articles on computer graphics, written by Bruce Artwick throughout 1976, about flight simulation using 3-D graphics. When the editor of the magazine told Artwick that subscribers were interested in purchasing such a program, Artwick founded Sublogic Corporation to commercialize his ideas.
Microsoft Combat Flight Simulator: WWII Europe Series is the first version of all three combat flight simulation games from Microsoft. It was released on 28 October 1998 and it is set in the European Theatre of World War II. This game spawned two sequels: Combat Flight Simulator 2 in 2000 and Combat Flight Simulator 3: Battle for Europe in 2002.
Space flight occurs beyond the Earth's atmosphere, and space flight simulators feature the ability to roll, pitch, and yaw. Space flight simulators use flight dynamics in a free environment; this free environment lets the spacecraft move within the three-dimensional coordinate system or the x, y, and z (applicate) axis.
A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration , space trade and space combat .
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