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Multimedia. Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users.
Richard E. Mayer (born 1947) is an American educational psychologist and Professor of Psychology at the University of California, Santa Barbara (UCSB) where he has served since 1975. He received a PhD in psychology from the University of Michigan (1973), and served as a Visiting Assistant Professor of Psychology at Indiana University (1973–1975).
Multimedia studies. Multimedia studies is an interdisciplinary field of academic discourse focused on the understanding of technologies and cultural dimensions of linking traditional media sources with ones based on new media to support social systems.
Website. www.umn.ac.id. Universitas Multimedia Nusantara ( Indonesian: Universitas Multimedia Nusantara, abbreviated as UMN) is a private university located in Gading Serpong, Tangerang, Banten, Indonesia. The university was founded by Kompas Gramedia Group on 25 November 2005 and officially launched in a ceremony at the Hotel Santika, Jakarta ...
In mass communication, digital media is any communication media that operates in conjunction with various encoded machine-readable data formats. Digital content can be created, viewed, distributed, modified, listened to, and preserved on a digital electronic device, including digital data storage media (in contrast to analog electronic media ...
Multimedia franchises usually develop due to the popularization of an original creative work, and then its expansion to other media through licensing agreements, with respect to intellectual property in the franchise's characters and settings, although the trend later developed wherein franchises would be launched in multiple forms of media ...
Multimedia computer. A multimedia computer is a computer that is optimized for multimedia performance. Early home computers lacked the power and storage necessary for true multimedia. The games for these systems, along with the demo scene were able to achieve high sophistication and technical polish using only simple, blocky graphics and ...
Communication software. Comparison of streaming media software. Compound document. Computer art. Conservation and restoration of new media art. Content delivery network. The Core Pocket Media Player. CoreAVC. Curzon Memories App.