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  2. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia. Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users.

  3. Mathematical software - Wikipedia

    en.wikipedia.org/wiki/Mathematical_software

    Low-level mathematical libraries intended for use within other programming languages: GMP, the GNU Multi-Precision Library for high-performant arbitrary precision arithmetic. Class Library for Numbers, a high-level C++ library for arbitrary precision arithmetic. AMD Core Math Library, a software development library released by AMD. Boost .Math.

  4. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [1] [2] When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology.

  5. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    Multimedia learning theory focuses on the principles that determine the effective use of multimedia in learning, with emphasis on using both the visual and auditory channels for information processing. The auditory channel deals with information that is heard, and the visual channel processes information that is seen.

  6. Class (set theory) - Wikipedia

    en.wikipedia.org/wiki/Class_(set_theory)

    Class (set theory) In set theory and its applications throughout mathematics, a class is a collection of sets (or sometimes other mathematical objects) that can be unambiguously defined by a property that all its members share. Classes act as a way to have set-like collections while differing from sets so as to avoid paradoxes, especially ...

  7. Information theory - Wikipedia

    en.wikipedia.org/wiki/Information_theory

    v. t. e. Information theory is the mathematical study of the quantification, storage, and communication of information. [1] The field was originally established by the works of Harry Nyquist and Ralph Hartley, in the 1920s, and Claude Shannon in the 1940s. [2] : vii The field, in applied mathematics, is at the intersection of probability theory ...

  8. Class field theory - Wikipedia

    en.wikipedia.org/wiki/Class_field_theory

    In mathematics, class field theory ( CFT) is the fundamental branch of algebraic number theory whose goal is to describe all the abelian Galois extensions of local and global fields using objects associated to the ground field. [1] Hilbert is credited as one of pioneers of the notion of a class field. However, this notion was already familiar ...

  9. Electronic media - Wikipedia

    en.wikipedia.org/wiki/Electronic_media

    The primary electronic media sources familiar to the general public are video recordings, audio recordings, multimedia presentations, slide presentations, CD-ROM and online content. Most new media are in the form of digital media. However, electronic media may be in either analogue electronics data or digital electronic data format.