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Multimedia. Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users.
v. t. e. Alternative media are media sources that differ from established or dominant types of media (such as mainstream media or mass media) in terms of their content, production, or distribution. [1] Sometimes the term independent media is used as a synonym, indicating independence from large media corporations, but generally independent ...
Social media. Social media app icons on a smartphone screen. Social media are interactive technologies that facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through virtual communities and networks. [1] [2] Social media refer to new forms of media that involve interactive participation.
Audiovisual. Audiovisual ( AV) is electronic media possessing both a sound and a visual component, such as slide-tape presentations, [1] films, television programs, corporate conferencing, church services, and live theater productions. [2]
Nikola Tesla laid the theoretical foundation for wireless communication in 1890. Guglielmo Marconi, known as the father of radio, first transmitted wireless signals two miles away in 1894. Mobile technology gave human society great change. The use of mobile technology in government departments can also be traced back to World War I.
Video games. A video game [a] or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel ...
Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories.
Mass media in the Philippines consists of several types of media: television, radio, newspapers, magazines, cinema, and websites. In 2004, the Philippines had 225 television stations, 369 AM radio broadcast stations, 583 FM radio broadcast stations, 10 internet radio stations, 5 shortwave stations and 7 million newspapers in circulation.