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  2. Gerlach and Ely Instructional Design Model - Wikipedia

    en.wikipedia.org/wiki/Gerlach_and_Ely...

    The Gerlach and Ely model emphasizes the cycle nature of instructional design. [1] The authors wanted to design a model which explained each component of the teaching and learning process while at the same time examining the relationship between the media and instruction. The model consists of ten elements and was constructed for teachers who ...

  3. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    Multimedia instructional design principles. Beginning with cognitive load theory as their motivating scientific premise, researchers such as Richard E. Mayer, John Sweller, and Roxana Moreno established within the scientific literature a set of multimedia instructional design principles that promote effective learning.

  4. The Knirk & Gustafson Instructional Design Model - Wikipedia

    en.wikipedia.org/wiki/The_Knirk_&_Gustafson...

    The Knirk and Gustafson Instructional Design Model has a simplistic design as it is done in three main phases (İşman, Çağlar, Dabaj, & Ersözlü, 2005). However, the model can be used successfully by the experts and beginners alike. The Hannifin and Peck Model also uses three phases but does not have separate phases (Pappas, 2015) as it ...

  5. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    Learning theory (education) A classroom in Norway. Learning theory describes how students receive, process, and retain knowledge during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained. [1] [2]

  6. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    Active learning. Classroom teaching. Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different levels of active learning, depending on student involvement." [1] Bonwell & Eison (1991) states that "students participate [in active learning] when they ...

  7. Mashup (education) - Wikipedia

    en.wikipedia.org/wiki/Mashup_(education)

    Mashup (education) Mashups are a combination of two or more data sources that have been integrated into one source. They typically consist of graphics, texts, audio clips, and video that have been sourced from various media such as blogs, wikis, YouTube, Google Maps, etc., into a new product. [1] Remix is a related term, referring to how data ...

  8. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia. Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users.

  9. File:Menggunakan Wikipedia dalam Pembelajaran-Seri 1.pdf

    en.wikipedia.org/wiki/File:Menggunakan_Wikipedia...

    Bahasa Indonesia: Modul ini adalah Panduan untuk pengajar program "Reading Wikipedia in the Classroom" yang telah dilokalkan ke bahasa Indonesia menjadi "Menggunakan Wikipedia dalam Pembelajaran" (Modul 1). "Reading Wikipedia in the Classroom" adalah program pengembangan profesional untuk guru sekolah menengah yang diinisiasi oleh tim ...