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  2. Talk:Perplexity (company) - Wikipedia

    en.wikipedia.org/wiki/Talk:Perplexity_(company)

    Sintesis ini membuahkan kesimpulan yang ditopang oleh suatu kejadian yang bersifat terpadu dengan meletakkan berbagai aspek penelitian dalam perspektif yang menyeluruh. Untuk itu maka diuraikabn kembali secara ringkas pernyataan-pernyataan pokok dari aspek-aspek tersebut diatas dengan meletakkannya dalam kerangka yang mengarah pada kesimpulan.

  3. Media multiplexity theory - Wikipedia

    en.wikipedia.org/wiki/Media_Multiplexity_Theory

    Media multiplexity theory. Media multiplexity theory was a concept developed by Caroline Haythornthwaite, based on her observations in organizational and educational settings. The theory posits that the more communication channels one uses with another person, the stronger the bond with that person. The theory is noted for its simplicity.

  4. Sound effect - Wikipedia

    en.wikipedia.org/wiki/Sound_effect

    A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media. In motion picture and television production, a sound effect is a sound recorded and presented to make a specific ...

  5. Digital media - Wikipedia

    en.wikipedia.org/wiki/Digital_media

    "Triple-product" business model of digital media platforms. [7]Digital media platforms like YouTube work through a triple-product business model in which platforms provide information and entertainment (infotainment) to the public often at no cost, while simultaneously capturing their attention, and also collecting user data to sell to advertisers. [7]

  6. Encyclopedia - Wikipedia

    en.wikipedia.org/wiki/Encyclopedia

    Indeed, the purpose of an encyclopedia is to collect knowledge disseminated around the globe; to set forth its general system to the men with whom we live, and transmit it to those who will come after us, so that the work of preceding centuries will not become useless to the centuries to come; and so that our offspring, becoming better instructed, will at the same time become more virtuous and ...

  7. Electronic art - Wikipedia

    en.wikipedia.org/wiki/Electronic_art

    Electronic art. Electronic art is a form of art that makes use of electronic media. More broadly, it refers to technology and/or electronic media. It is related to information art, new media art, video art, digital art, interactive art, internet art, and electronic music. It is considered an outgrowth of conceptual art and systems art .

  8. Digital divide - Wikipedia

    en.wikipedia.org/wiki/Digital_divide

    The digital divide is the unequal access to digital technology, including smartphones, tablets, laptops, and the internet. [1][2] The digital divide worsens inequality around access to information and resources. In the Information Age, people without access to the Internet and other technology are at a disadvantage, for they are unable or less ...

  9. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    Application of Learning theory (education) to E-Learning (theory) As alluded to at the beginning of this section, the discussion of whether to use virtual or physical learning environments is unlikely to yield an answer in the current format. First, the efficacy of the learning environment may depend on the concept being taught. [71]