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  2. Human–computer chess matches - Wikipedia

    en.wikipedia.org/wiki/Human–computer_chess_matches

    Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer. In 2002–2003, three human–computer matches were drawn, but ...

  3. Deep Blue versus Garry Kasparov - Wikipedia

    en.wikipedia.org/wiki/Deep_Blue_versus_Garry...

    May 3–11, 1997: held in New York City, New York. Result: Deep Blue –Kasparov (3½–2½) Record set: First computer program to defeat a world champion in a match under tournament regulations. Deep Blue versus Garry Kasparov was a pair of six-game chess matches between then- world chess champion Garry Kasparov and an IBM supercomputer called ...

  4. Top Chess Engine Championship - Wikipedia

    en.wikipedia.org/wiki/Top_Chess_Engine_Championship

    Top Chess Engine Championship. Top Chess Engine Championship, formerly known as Thoresen Chess Engines Competition (TCEC or nTCEC), is a computer chess tournament that has been run since 2010. It was organized, directed, and hosted by Martin Thoresen until the end of Season 6; from Season 7 onward it has been organized by Chessdom.

  5. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    Computer chess IC bearing the name of developer Frans Morsch (see Mephisto). Chess machines/programs are available in several different forms: stand-alone chess machines (usually a microprocessor running a software chess program, but sometimes as a specialized hardware machine), software programs running on standard PCs, web sites, and apps for mobile devices.

  6. Endgame tablebase - Wikipedia

    en.wikipedia.org/wiki/Endgame_tablebase

    In chess, the endgame tablebase, or simply tablebase, is a computerised database containing precalculated evaluations of endgame positions. Tablebases are used to analyse finished games, as well as by chess engines to evaluate positions during play. Tablebases are typically exhaustive, covering every legal arrangement of a specific selection of ...

  7. Deep Blue (chess computer) - Wikipedia

    en.wikipedia.org/wiki/Deep_Blue_(chess_computer)

    Chess engines. v. t. e. Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer. It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls. Development began in 1985 at Carnegie Mellon University under the name ChipTest.

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