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The Internet Foundation Classes (IFC) were a graphics library for Java originally developed by Netscape Communications Corporation and first released on December 16, 1996. On April 2, 1997, Sun Microsystems and Netscape Communications Corporation announced their intention to incorporate IFC with other technologies to form the Java Foundation Classes. [4]
As of Unicode version 16.0, there are 155,063 characters with code points, covering 168 modern and historical scripts, as well as multiple symbol sets.This article includes the 1,062 characters in the Multilingual European Character Set 2 subset, and some additional related characters.
java.awt The main package for the Java Abstract Window Toolkit. java.awt.geom The Java standard library of two dimensional geometric shapes such as lines, ellipses, and quadrilaterals. java.awt.font The library for manipulating glyphs in Java. java.awt.color The library dealing with the many different ways that color can be represented.
The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java.It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan, OpenGL, OpenAL and OpenCL.
Efficient Java Matrix Library ... written in 100% Java and has been released under an Apache v2.0 license. EJML has three distinct ways to interact with it: 1 ...
This table denotes, if a cryptography library provides the technical requisites for FIPS 140, and the status of their FIPS 140 certification (according to NIST's CMVP search, modules in process list and implementation under test list).
Following their promise to release a Java Development Kit (JDK) based almost completely on free and open-source code in the first half of 2007, [11] Sun released the complete source code of the Java Class Library under the GPL on May 8, 2007, except for some limited parts that had been licensed to Sun by third parties and Sun was unable to re-license under the GPL. [12]
3D graphics have become so popular, particularly in video games, that specialized APIs (application programming interfaces) have been created to ease the processes in all stages of computer graphics generation.