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ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It is available for virtually all operating systems that have networking capability, including most embedded network administration software. Ping measures the round-trip time for messages sent from the ...
PathPing. The PathPing command is a command-line network utility included in Windows NT operating systems since Windows 2000 that combines the functionality of ping with that of tracert. [1] It is used to locate spots that have network latency and network loss. [2] [3]
Speedtest. Speedtest.net, also known as Speedtest by Ookla, is a web service that provides free analysis of Internet access performance metrics, such as connection data rate and latency. It is the flagship product of Ookla, a web testing and network diagnostics company founded in 2006, and based in Seattle, Washington, United States. [5] [6]
Paping (pronounced pah ping) is a computer network administration utility used to test the reachability of a host on an Internet Protocol (TCP/IP) network and to measure the time it takes to connect to a specified port. The name is a play on the word ping, another computer network administration utility. Because ICMP can be used to identify the ...
Hop (networking) An illustration of hops in a wired network (assuming a 0-origin hop count [1] ). The hop count between the computers in this case is 2. In wired computer networking, including the Internet, a hop occurs when a packet is passed from one network segment to the next. Data packets pass through routers as they travel between source ...
The Hayes command set (also known as the AT command set) is a specific command language originally developed by Dale Heatherington and Dennis Hayes for the Hayes Smartmodem 300 baud modem in 1981. The command set consists of a series of short text strings which can be combined to produce commands for operations such as dialing, hanging up, and ...
Ping time. Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.
PING. Syntax: PING <server1> [<server2>] Tests the presence of a connection. A PING message results in a PONG reply. If <server2> is specified, the message gets passed on to it. Defined in RFC 1459. PONG. Syntax: PONG <server1> [<server2>] This command is a reply to the PING command and works in much the same way. Defined in RFC 1459.
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