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Multimedia is utilized in various fields including education, entertainment, communication, game design, and digital art, reflecting its broad impact on modern technology and media. Multimedia encompasses various types of content, each serving different purposes: - **Text**: Fundamental to multimedia, providing context and information.
The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the School of Architecture. Its research does not restrict to fixed academic disciplines, but draws from technology, media, science, art, and design. [3] As of 2014, Media lab's research groups include ...
Digital architecture refers to aspects of architecture that feature digital technologies or considers digital platforms as online spaces. The emerging field of digital architectures therefore applies to both classic architecture as well as the emerging study of social media technologies. Within classic architectural studies, the terminology is ...
One of the most widely used design tools is computer-aided design (CAD) software like Autodesk Inventor, DSS SolidWorks, or Pro Engineer which enables designers to create 3D models, 2D drawings, and schematics of their designs. CAD together with Digital Mockup (DMU) and CAE software such as finite element method analysis or analytic element ...
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most ...
The department of architecture is divided into five main research areas: Architectural Design; Building Technology; Design and Computation; History, Theory and Criticism of Architecture and Art (for which MIT was the first to establish such a program) The Art, Culture and Technology program. Further, there are three special research groups:
Multimedia studies as a discipline came out of the need for media studies to be made relevant to the new world of CD-ROMs and hypertext in the 1990s. Revolutionary books like Jakob Nielsen's Hypertext and Hypermedia lay the foundations for understanding multimedia alongside traditional cognitive science and interface design issues. [1]
A multimedia framework is a software framework that handles media on a computer and through a network. A good multimedia framework offers an intuitive API and a modular architecture to easily add support for new audio, video and container formats and transmission protocols. It is meant to be used by applications such as media players and audio ...