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  2. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia. Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users.

  3. Saturation arithmetic - Wikipedia

    en.wikipedia.org/wiki/Saturation_arithmetic

    Saturation arithmetic. Saturation arithmetic is a version of arithmetic in which all operations, such as addition and multiplication, are limited to a fixed range between a minimum and maximum value. If the result of an operation is greater than the maximum, it is set ("clamped") to the maximum; if it is below the minimum, it is clamped to the ...

  4. Information theory - Wikipedia

    en.wikipedia.org/wiki/Information_theory

    v. t. e. Information theory is the mathematical study of the quantification, storage, and communication of information. The field was originally established by the works of Harry Nyquist and Ralph Hartley, in the 1920s, and Claude Shannon in the 1940s. [1] : vii The field, in applied mathematics, is at the intersection of probability theory ...

  5. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain. Given joint parameters, the position ...

  6. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    Image scaling. In computer graphics and digital imaging, image scaling refers to the resizing of a digital image. In video technology, the magnification of digital material is known as upscaling or resolution enhancement . When scaling a vector graphic image, the graphic primitives that make up the image can be scaled using geometric ...

  7. Mathematical software - Wikipedia

    en.wikipedia.org/wiki/Mathematical_software

    Low-level mathematical libraries intended for use within other programming languages: GMP, the GNU Multi-Precision Library for high-performant arbitrary precision arithmetic. Class Library for Numbers, a high-level C++ library for arbitrary precision arithmetic. AMD Core Math Library, a software development library released by AMD. Boost .Math.

  8. Vector graphics - Wikipedia

    en.wikipedia.org/wiki/Vector_graphics

    Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display and printing hardware, vector data models and file formats, as well as the software based on these data ...

  9. Aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Aspect_ratio

    The aspect ratio of a geometric shape is the ratio of its sizes in different dimensions. For example, the aspect ratio of a rectangle is the ratio of its longer side to its shorter sideā€”the ratio of width to height, [1] [2] when the rectangle is oriented as a "landscape". The aspect ratio is most often expressed as two integer numbers ...