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  2. Generalization (learning) - Wikipedia

    en.wikipedia.org/wiki/Generalization_(learning)

    Generalization is the concept that humans, other animals, and artificial neural networks use past learning in present situations of learning if the conditions in the situations are regarded as similar. [1] The learner uses generalized patterns, principles, and other similarities between past experiences and novel experiences to more efficiently ...

  3. Transfer of learning - Wikipedia

    en.wikipedia.org/wiki/Transfer_of_learning

    Transfer may also be referred to as generalization, B. F. Skinner's concept of a response to a stimulus occurring to other stimuli. [3] Today, transfer of learning is usually described as the process and the effective extent to which past experiences (also referred to as the transfer source ) affect learning and performance in a new situation ...

  4. Domain-general learning - Wikipedia

    en.wikipedia.org/wiki/Domain-general_learning

    Generalization is the tendency to respond in the same way to different but similar stimuli; Recognition describes a cognitive process that matches information from a stimulus with information retrieved from memory; Recall is the mental process of retrieval of information from the past

  5. Concept learning - Wikipedia

    en.wikipedia.org/wiki/Concept_learning

    Concept learning. Concept learning, also known as category learning, concept attainment, and concept formation, is defined by Bruner, Goodnow, & Austin (1967) as "the search for and listing of attributes that can be used to distinguish exemplars from non exemplars of various categories". [This quote needs a citation] More simply put, concepts ...

  6. Generalization - Wikipedia

    en.wikipedia.org/wiki/Generalization

    Cartographic generalization is the process of selecting and representing information of a map in a way that adapts to the scale of the display medium of the map. In this way, every map has, to some extent, been generalized to match the criteria of display. This includes small cartographic scale maps, which cannot convey every detail of the real ...

  7. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    Bloom's taxonomy is a set of three hierarchical models used for classification of educational learning objectives into levels of complexity and specificity. The three lists cover the learning objectives in cognitive, affective and psychomotor domains.

  8. Computational thinking - Wikipedia

    en.wikipedia.org/wiki/Computational_thinking

    Contents. Computational thinking. Computational thinking ( CT) refers to the thought processes involved in formulating problems so their solutions can be represented as computational steps and algorithms. [1] In education, CT is a set of problem-solving methods that involve expressing problems and their solutions in ways that a computer could ...

  9. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    Learning theory (education) A classroom in Norway. Learning theory describes how students receive, process, and retain knowledge during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained. [1] [2]