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  2. User story - Wikipedia

    en.wikipedia.org/wiki/User_story

    t. e. In software development and product management, a user story is an informal, natural language description of features of a software system. They are written from the perspective of an end user or user of a system, and may be recorded on index cards, Post-it notes, or digitally in specific management software. [1]

  3. Use case - Wikipedia

    en.wikipedia.org/wiki/Use_case

    t. e. In software and systems engineering, the phrase use case is a polyseme with two senses : A usage scenario for a piece of software; often used in the plural to suggest situations where a piece of software may be useful. A potential scenario in which a system receives an external request (such as user input) and responds to it.

  4. Vertical slice - Wikipedia

    en.wikipedia.org/wiki/Vertical_slice

    The term vertical slice refers to a cross-sectional slice through the layers that form the structure of the software code base. It is mostly used in Scrum terminology where the work is planned in terms of features (or stories). For example, as a very basic approach, a software project may consist of three layers (or components): In this common ...

  5. Agile software development - Wikipedia

    en.wikipedia.org/wiki/Agile_software_development

    Adding stories to an iteration in progress. In agile software development, stories (similar to use case descriptions) are typically used to define requirements and an iteration is a short period of time during which the team commits to specific goals. Adding stories to an iteration in progress is detrimental to a good flow of work.

  6. Story structure - Wikipedia

    en.wikipedia.org/wiki/Story_structure

    Story structure or narrative structure is the recognizable or comprehensible way in which a narrative 's different elements are unified, including in a particularly chosen order and often specifically referring to the ordering of the plot: the narrative series of events. In a play or work of theatre especially, this can be called dramatic ...

  7. Persona (user experience) - Wikipedia

    en.wikipedia.org/wiki/Persona_(user_experience)

    Persona (user experience) A persona (also user persona, user personality, customer persona, buyer persona) in user-centered design and marketing is a personalized fictional character created to represent a user type that might use a site, brand, or product in a similar way. [1] Personas represent the similarities of consumer groups or segments ...

  8. Minicomputer - Wikipedia

    en.wikipedia.org/wiki/Minicomputer

    Data General Nova, serial number 1, on display at the Computer History Museum. A minicomputer, or colloquially mini, is a type of smaller general-purpose computer developed in the mid-1960s [1] [2] and sold at a much lower price than mainframe [3] and mid-size computers from IBM and its direct competitors. In a 1970 survey, The New York Times ...

  9. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    Time to Hello World. "Time to hello world" (TTHW) is the time it takes to author a "Hello, World!" program in a given programming language. This is one measure of a programming language's ease of use; since the program is meant as an introduction for people unfamiliar with the language, a more complex "Hello, World!"