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  2. Interactive media - Wikipedia

    en.wikipedia.org/wiki/Interactive_media

    Interactive media is a method of communication that responds to the user's actions and presents content such as text, image, animation, video and audio. Learn about the history, terminology, advantages, disadvantages and examples of interactive media in various fields and contexts.

  3. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia is the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. Learn about the origin, types, and applications of multimedia in various fields such as education, entertainment, communication, and digital art.

  4. Offline mobile learning - Wikipedia

    en.wikipedia.org/wiki/Offline_mobile_learning

    Offline mobile learning is the ability to access learning materials on a mobile device without requiring an Internet connection. Generally, web-based applications functionalities are dependent on ability to access to the Web .

  5. Simple and Fast Multimedia Library - Wikipedia

    en.wikipedia.org/wiki/Simple_and_Fast_Multimedia...

    SFML is a free and open-source software library that provides a simple API to various multimedia components in computers. It supports Linux, macOS, Windows and FreeBSD, and has bindings for many programming languages.

  6. Non-linear editing - Wikipedia

    en.wikipedia.org/wiki/Non-linear_editing

    Non-linear editing is a form of offline editing for audio, video, and image editing that does not modify the original content. It uses specialized software and a pointer-based playlist to reconstruct the edited content from the source material. Learn about the basic techniques, advantages, and examples of non-linear editing systems.

  7. IP Multimedia Subsystem - Wikipedia

    en.wikipedia.org/wiki/IP_Multimedia_Subsystem

    IP Multimedia Subsystem (IMS) is a standardised architectural framework for delivering IP multimedia services over various networks. It uses IETF protocols such as SIP and supports voice, video, messaging and other applications across wireless and wireline terminals.

  8. Offline learning - Wikipedia

    en.wikipedia.org/wiki/Offline_learning

    Offline learning is a machine learning method that does not change its function after the initial training phase. It is used for robotics control, where the robot learns from human demonstration or objective function.

  9. HDMI - Wikipedia

    en.wikipedia.org/wiki/HDMI

    HDMI is a proprietary interface for transmitting uncompressed video and audio data from a source device to a compatible display or audio device. Learn about the design, specifications, adopters and history of HDMI, including the latest HDMI 2.1 standard with 8K resolution and dynamic HDR.