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Persuasive technology is broadly defined as technology that is designed to change attitudes or behaviors of the users through persuasion and social influence, but not necessarily through coercion. [1] Such technologies are regularly used in sales, diplomacy, politics, religion, military training, public health, and management, and may ...
Brian Jeffrey Fogg (born August 7, 1963) is an American social scientist and author who is a research associate [1] and adjunct professor [2] at Stanford University. He is the founder and director of the Stanford Behavior Design Lab, formerly known as the Persuasive Technology Lab. [3] [4]
Founded in 1998 and directed by B. J. Fogg, the Behavior Design Lab is a team of Stanford students, recent graduates, and quantitative researchers who study factors that impact human behavior, and conduct IRB research. The team is the global authority in a new and systematic way to design for behavior change, an approach called “Behavior ...
Persuasive technology is broadly defined as technology that is designed to change attitudes or behaviors of the users through persuasion and social influence, but not necessarily through coercion. Such technologies are regularly used in sales , diplomacy , politics , religion , military training , public health , and management , and may ...
Captology is the study of computers as persuasive technologies. [1] This area of inquiry explores the overlapping space between persuasion in general (influence, motivation, behavior change, etc.) and computing technology. [2] This includes the design, research, and program analysis of interactive computing products (such as the Web, desktop ...
Ancient Roman technology is the collection of techniques, skills, methods, processes, and engineering practices which supported Roman civilization and made possible the expansion of the economy and military of ancient Rome (753 BC – 476 AD). The Roman Empire was one of the most technologically advanced civilizations of antiquity, with some of ...
Rita Orji is a Nigerian-Canadian computer scientist who is a Canada Research Chair in Persuasive Technology and the Director of the Persuasive Computing Lab at Dalhousie University. [1] Her work is in the area of human–computer interaction with a major focus on designing interactive systems to achieve health and well being objectives. [2]
Ubiquitous computing (or " ubicomp ") is a concept in software engineering, hardware engineering and computer science where computing is made to appear anytime and everywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format. A user interacts with the computer, which can exist ...