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  2. Instant Insanity - Wikipedia

    en.wikipedia.org/wiki/Instant_Insanity

    Instant Insanity is the name given by Parker Brothers to their 1967 version of a puzzle which has existed since antiquity, and which has been marketed by many toy and puzzle makers under a variety of names, including: Devil's Dice ; DamBlocks (Schaper); Logi-Qubes (Schaeffer); Logi Cubes (ThinkinGames); Daffy Dots (Reiss); Those Blocks (Austin ...

  3. Catch-22 (logic) - Wikipedia

    en.wikipedia.org/wiki/Catch-22_(logic)

    Catch-22 (logic) A flowchart showing Joseph Heller's original Catch-22. A catch-22 is a paradoxical situation from which an individual cannot escape because of contradictory rules or limitations. [1] The term was coined by Joseph Heller, who used it in his 1961 novel Catch-22.

  4. Afterfall: Insanity - Wikipedia

    en.wikipedia.org/wiki/Afterfall:_Insanity

    The collector's edition contains an Afterfall themed backpack, soundtrack of the game on a CD, 2 CDs with music inspired by the game, a 140-page encyclopedia about the Afterfall universe, a T-shirt with the logo of the game and a calendar for 2012 containing various screenshots of the game. [11] The game was released for OnLive on 21 December. [12]

  5. List of paradoxes - Wikipedia

    en.wikipedia.org/wiki/List_of_paradoxes

    Birthday paradox: In a random group of only 23 people, there is a better than 50/50 chance two of them have the same birthday. Borel's paradox: Conditional probability density functions are not invariant under coordinate transformations. Boy or Girl paradox: A two-child family has at least one boy.

  6. List of NP-complete problems - Wikipedia

    en.wikipedia.org/wiki/List_of_NP-complete_problems

    NP-complete special cases include the edge dominating set problem, i.e., the dominating set problem in line graphs. NP-complete variants include the connected dominating set problem and the maximum leaf spanning tree problem. [3]: ND2. Feedback vertex set [2][3]: GT7. Feedback arc set [2][3]: GT8.

  7. Nash equilibrium - Wikipedia

    en.wikipedia.org/wiki/Nash_equilibrium

    All non-cooperative games. In game theory, the Nash equilibrium is the most commonly-used solution concept for non-cooperative games. A Nash equilibrium is a situation where no player could gain by changing their own strategy (holding all other players' strategies fixed). [ 1 ]

  8. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    Perfect play. In game theory, perfect play is the behavior or strategy of a player that leads to the best possible outcome for that player regardless of the response by the opponent. Perfect play for a game is known when the game is solved. [1] Based on the rules of a game, every possible final position can be evaluated (as a win, loss or draw).

  9. Mystery Case Files: Return to Ravenhearst Walkthrough Part 1

    www.aol.com/news/2013-02-12-mystery-case-files...

    Once you find the brick, go towards your right 2 times. On the first right you will pass the scene in which you saw the door. In the next scene you will come across a window. Click on your ...