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Instant Insanity is the name given by Parker Brothers to their 1967 version of a puzzle which has existed since antiquity, and which has been marketed by many toy and puzzle makers under a variety of names, including: Devil's Dice ; DamBlocks (Schaper); Logi-Qubes (Schaeffer); Logi Cubes (ThinkinGames); Daffy Dots (Reiss); Those Blocks (Austin ...
Catch-22 (logic) A flowchart showing Joseph Heller's original Catch-22. A catch-22 is a paradoxical situation from which an individual cannot escape because of contradictory rules or limitations. [1] The term was coined by Joseph Heller, who used it in his 1961 novel Catch-22.
Birthday paradox: In a random group of only 23 people, there is a better than 50/50 chance two of them have the same birthday. Borel's paradox: Conditional probability density functions are not invariant under coordinate transformations. Boy or Girl paradox: A two-child family has at least one boy.
The collector's edition contains an Afterfall themed backpack, soundtrack of the game on a CD, 2 CDs with music inspired by the game, a 140-page encyclopedia about the Afterfall universe, a T-shirt with the logo of the game and a calendar for 2012 containing various screenshots of the game. [11] The game was released for OnLive on 21 December. [12]
NP-complete special cases include the edge dominating set problem, i.e., the dominating set problem in line graphs. NP-complete variants include the connected dominating set problem and the maximum leaf spanning tree problem. [3]: ND2. Feedback vertex set [2][3]: GT7. Feedback arc set [2][3]: GT8.
Catch-22 is a satirical war novel by American author Joseph Heller.It is his debut novel.He began writing it in 1953; the novel was first published in 1961. Often cited as one of the most significant novels of the twentieth century, [3] it uses a distinctive non-chronological third-person omniscient narration, describing events from the points of view of different characters.
The missionaries and cannibals problem, and the closely related jealous husbands problem, are classic river-crossing logic puzzles. [1] The missionaries and cannibals problem is a well-known toy problem in artificial intelligence, where it was used by Saul Amarel as an example of problem representation. [2][3]
Monty Hall problem. In search of a new car, the player chooses a door, say 1. The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let ...