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  2. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Algorithm. In mathematics and computer science, an algorithm ( / ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1] Algorithms are used as specifications for performing calculations and data processing.

  3. Programming language - Wikipedia

    en.wikipedia.org/wiki/Programming_language

    When compiled and run, it will give the output " Hello, world! ". A programming language is a system of notation for writing computer programs. [1] Programming languages are described in terms of their syntax (form) and semantics (meaning), usually defined by a formal language.

  4. Integer programming - Wikipedia

    en.wikipedia.org/wiki/Integer_programming

    Integer programming. An integer programming problem is a mathematical optimization or feasibility program in which some or all of the variables are restricted to be integers. In many settings the term refers to integer linear programming (ILP), in which the objective function and the constraints (other than the integer constraints) are linear .

  5. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming ...

  6. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    Bresenham's line algorithm is a line drawing algorithm that determines the points of an n -dimensional raster that should be selected in order to form a close approximation to a straight line between two points.

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  8. Kosaraju's algorithm - Wikipedia

    en.wikipedia.org/wiki/Kosaraju's_algorithm

    In computer science, Kosaraju-Sharir's algorithm (also known as Kosaraju's algorithm) is a linear time algorithm to find the strongly connected components of a directed graph. Aho, Hopcroft and Ullman credit it to S. Rao Kosaraju and Micha Sharir. Kosaraju suggested it in 1978 but did not publish it, while Sharir independently discovered it and ...

  9. Knuth–Morris–Pratt algorithm - Wikipedia

    en.wikipedia.org/wiki/Knuth–Morris–Pratt...

    Θ ( m ) {\displaystyle \Theta (m)} In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where ...