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  2. Streaming media - Wikipedia

    en.wikipedia.org/wiki/Streaming_media

    Streaming media refers to multimedia for playback using an offline or online media player that is delivered through a network.Media is transferred in a "stream" of packets from a server to a client and is rendered in real-time; [1] this contrasts with file downloading, a process in which the end-user obtains an entire media file before consuming the content.

  3. Presentation - Wikipedia

    en.wikipedia.org/wiki/Presentation

    A presentation program is commonly used to generate the presentation content, some of which also allow presentations to be developed collaboratively, e.g. using the Internet by geographically disparate collaborators. Presentation viewers can be used to combine content from different sources into one presentation.

  4. Witchcraft - Wikipedia

    en.wikipedia.org/wiki/Witchcraft

    The Witches by Hans Baldung (woodcut), 1508. The concept of witchcraft and the belief in its existence have persisted throughout recorded history. According to the United Nations Special Rapporteur on Extrajudicial, Summary or Arbitrary Executions there is "difficulty of defining 'witches' and 'witchcraft' across cultures—terms that, quite apart from their connotations in popular culture ...

  5. HTML - Wikipedia

    en.wikipedia.org/wiki/HTML

    In his personal notes of 1990, Berners-Lee listed "some of the many areas in which hypertext is used"; an encyclopedia is the first entry. [4] The first publicly available description of HTML was a document called "HTML Tags", [5] first mentioned on the Internet by Tim Berners-Lee in late 1991.

  6. Worked-example effect - Wikipedia

    en.wikipedia.org/wiki/Worked-example_effect

    The worked-example effect is a learning effect predicted by cognitive load theory. [1] [full citation needed] Specifically, it refers to improved learning observed when worked examples are used as part of instruction, compared to other instructional techniques such as problem-solving [2] [page needed] and discovery learning.

  7. Media transparency - Wikipedia

    en.wikipedia.org/wiki/Media_transparency

    Media transparency, also referred to as transparent media or media opacity, [1] is a concept that explores how and why information subsidies are being produced, distributed and handled by media professionals, including journalists, editors, public relations practitioners, government officials, public affairs specialists, and spokespeople.

  8. Data and information visualization - Wikipedia

    en.wikipedia.org/wiki/Data_and_information...

    Used to teach, explain and/or simply concepts. For example, organisation charts and decision trees. idea generation (conceptual & exploratory). [61] Used to discover, innovate and solve problems. For example, a whiteboard after a brainstorming session. visual discovery (data-driven & exploratory). [61] Used to spot trends and make sense of data.

  9. Dual-coding theory - Wikipedia

    en.wikipedia.org/wiki/Dual-coding_theory

    This theory has been applied to the use of multimedia presentations. Because multimedia presentations require both spatial and verbal working memory, individuals dual code information presented and are more likely to recall the information when tested at a later date. [ 7 ]

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