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  2. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), meaning that compiled Java code can run on all platforms that support Java without the need to recompile.

  3. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    Java syntax. A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike in C++, in Java there are no global functions or variables, but there are data members which are also regarded as ...

  4. Java bytecode - Wikipedia

    en.wikipedia.org/wiki/Java_bytecode

    Java bytecode is used at runtime either interpreted by a JVM or compiled to machine code via just-in-time (JIT) compilation and run as a native application. As Java bytecode is designed for a cross-platform compatibility and security, a Java bytecode application tends to run consistently across various hardware and software configurations.

  5. Java (software platform) - Wikipedia

    en.wikipedia.org/wiki/Java_(software_platform)

    Java is a set of computer software and specifications that provides a software platform for developing application software and deploying it in a cross-platform computing environment. Java is used in a wide variety of computing platforms from embedded devices and mobile phones to enterprise servers and supercomputers.

  6. Programming paradigm - Wikipedia

    en.wikipedia.org/wiki/Programming_paradigm

    A programming paradigm is a relatively high-level way to structure and conceptualize the implementation of a computer program. A programming language can be classified as supporting one or more paradigms. [1] Paradigms are separated along and described by different dimensions of programming. Some paradigms are about implications of the ...

  7. Polymorphism (computer science) - Wikipedia

    en.wikipedia.org/wiki/Polymorphism_(computer...

    t. e. In programming language theory and type theory, polymorphism is the use of a single symbol to represent multiple different types. [1] In object-oriented programming, polymorphism is the provision of a single interface to entities of different types. [2] The concept is borrowed from a principle in biology where an organism or species can ...

  8. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In class-based programming, objects are created as instances of classes by subroutines called constructors, and destroyed by destructors. An object is an instance of a class as it can access to all data types (primitive as well as non primitive), and methods etc., of a class. Therefore, objects may be called a class instances or class objects.

  9. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    The "generic programming" paradigm is an approach to software decomposition whereby fundamental requirements on types are abstracted from across concrete examples of algorithms and data structures and formalized as concepts, analogously to the abstraction of algebraic theories in abstract algebra. [6] Early examples of this programming approach ...