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ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
A Self Organized Learning Environment ( SOLE) is a program designed to support self-directed education. Sugata Mitra, an education scientist, first popularized the term in 1999, referencing an approach he developed following his Hole in the Wall experiments. [1] [2] Mitra's experiments demonstrated that groups of kids could learn to navigate ...
When schools close, parents are often asked to facilitate the learning of children at home and can struggle to perform this task. This is especially true for parents with limited education and resources. Students gain literacy slower during school closures than in a business-as-usual academic year.
Student-centered learning means inverting the traditional teacher-centered understanding of the learning process and putting students at the center of the learning process. In the teacher-centered classroom, teachers are the primary source for knowledge. On the other hand, in student-centered classrooms, active learning is strongly encouraged.
This random act of kindness for kids is intended to help Mother Nature. Take a pine cone, cover it in peanut butter, roll it in birdseed, and hang it from a nearby tree. Birds will enjoy the treat ...
The Night Zookeeper at-home learning program uses gamification of learning to encourage children. Gamification of learning consists of adding value to a game beyond entertainment with the interest of having more comprehension and learning afterward. This design process adds game elements to change existing learning processes to keep children ...
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