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  2. Linear search - Wikipedia

    en.wikipedia.org/wiki/Linear_search

    A linear search runs in linear time in the worst case, and makes at most n comparisons, where n is the length of the list. If each element is equally likely to be searched, then linear search has an average case of n+1 2 comparisons, but the average case can be affected if the search probabilities for each element vary.

  3. Binary search algorithm - Wikipedia

    en.wikipedia.org/wiki/Binary_search_algorithm

    Linear search. Linear search is a simple search algorithm that checks every record until it finds the target value. Linear search can be done on a linked list, which allows for faster insertion and deletion than an array. Binary search is faster than linear search for sorted arrays except if the array is short, although the array needs to be ...

  4. Nearest neighbor search - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbor_search

    Nearest neighbor search. Nearest neighbor search ( NNS ), as a form of proximity search, is the optimization problem of finding the point in a given set that is closest (or most similar) to a given point. Closeness is typically expressed in terms of a dissimilarity function: the less similar the objects, the larger the function values.

  5. Nelder–Mead method - Wikipedia

    en.wikipedia.org/wiki/Nelder–Mead_method

    The Nelder–Mead method (also downhill simplex method, amoeba method, or polytope method) is a numerical method used to find the minimum or maximum of an objective function in a multidimensional space. It is a direct search method (based on function comparison) and is often applied to nonlinear optimization problems for which derivatives may ...

  6. Linear probing - Wikipedia

    en.wikipedia.org/wiki/Linear_probing

    Linear probing is a scheme in computer programming for resolving collisions in hash tables, data structures for maintaining a collection of key–value pairs and looking up the value associated with a given key. It was invented in 1954 by Gene Amdahl, Elaine M. McGraw, and Arthur Samuel and first analyzed in 1963 by Donald Knuth .

  7. Interpolation search - Wikipedia

    en.wikipedia.org/wiki/Interpolation_search

    Interpolation search. Interpolation search is an algorithm for searching for a key in an array that has been ordered by numerical values assigned to the keys ( key values ). It was first described by W. W. Peterson in 1957. [1] Interpolation search resembles the method by which people search a telephone directory for a name (the key value by ...

  8. Brute-force search - Wikipedia

    en.wikipedia.org/wiki/Brute-force_search

    In computer science, brute-force search or exhaustive search, also known as generate and test, is a very general problem-solving technique and algorithmic paradigm that consists of systematically checking all possible candidates for whether or not each candidate satisfies the problem's statement. A brute-force algorithm that finds the divisors ...

  9. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm ( / ˈdaɪkstrəz / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. [4] [5] [6]