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  2. Mashup (education) - Wikipedia

    en.wikipedia.org/wiki/Mashup_(education)

    Mashup (education) Mashups are a combination of two or more data sources that have been integrated into one source. They typically consist of graphics, texts, audio clips, and video that have been sourced from various media such as blogs, wikis, YouTube, Google Maps, etc., into a new product. [1] Remix is a related term, referring to how data ...

  3. File:Menggunakan Wikipedia dalam Pembelajaran-Seri 1.pdf

    en.wikipedia.org/wiki/File:Menggunakan_Wikipedia...

    Bahasa Indonesia: Modul ini adalah Panduan untuk pengajar program "Reading Wikipedia in the Classroom" yang telah dilokalkan ke bahasa Indonesia menjadi "Menggunakan Wikipedia dalam Pembelajaran" (Modul 1). "Reading Wikipedia in the Classroom" adalah program pengembangan profesional untuk guru sekolah menengah yang diinisiasi oleh tim ...

  4. Programmed learning - Wikipedia

    en.wikipedia.org/wiki/Programmed_learning

    Programmed learning (or programmed instruction) is a research-based system which helps learners work successfully. The method is guided by research done by a variety of applied psychologists and educators. [1] The learning material is in a kind of textbook or teaching machine or computer. The medium presents the material in a logical and tested ...

  5. Media literacy - Wikipedia

    en.wikipedia.org/wiki/Media_literacy

    Media literacy. Media literacy is an expanded conceptualization of literacy that includes the ability to access and analyze media messages as well as create, reflect and take action, using the power of information and communication to make a difference in the world. [1] Media literacy is not restricted to one medium [2] and is understood as a ...

  6. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Experiential learning ( ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing". [1] Hands-on learning can be a form of experiential learning, but does not necessarily involve students reflecting on their product. [2] [3] [4] Experiential learning is distinct from rote or ...

  7. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    A learning management system ( LMS) or virtual learning environment ( VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. [1] The learning management system concept emerged directly from e ...

  8. Authentic learning - Wikipedia

    en.wikipedia.org/wiki/Authentic_Learning

    In education, authentic learning is an instructional approach that allows students to explore, discuss, and meaningfully construct concepts and relationships in contexts that involve real-world problems and projects that are relevant to the learner. [1] It refers to a "wide variety of educational and instructional techniques focused on ...

  9. Media studies - Wikipedia

    en.wikipedia.org/wiki/Media_studies

    Media studies is a discipline and field of study that deals with the content, history, and effects of various media; in particular, the mass media. Media studies may draw on traditions from both the social sciences and the humanities, but mostly from its core disciplines of mass communication, communication, communication sciences, and ...