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  2. Instruction cycle - Wikipedia

    en.wikipedia.org/wiki/Instruction_cycle

    Instruction cycle. The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the ...

  3. C dynamic memory allocation - Wikipedia

    en.wikipedia.org/wiki/C_dynamic_memory_allocation

    The C programming language manages memory statically, automatically, or dynamically. Static-duration variables are allocated in main memory, usually along with the executable code of the program, and persist for the lifetime of the program; automatic-duration variables are allocated on the stack and come and go as functions are called and return.

  4. Memory management unit - Wikipedia

    en.wikipedia.org/wiki/Memory_management_unit

    A memory management unit ( MMU ), sometimes called paged memory management unit ( PMMU ), [1] is a computer hardware unit that examines all memory references on the memory bus, translating these requests, known as virtual memory addresses, into physical addresses in main memory . In modern systems, programs generally have addresses that access ...

  5. Manual memory management - Wikipedia

    en.wikipedia.org/wiki/Manual_memory_management

    Manual memory management. In computer science, manual memory management refers to the usage of manual instructions by the programmer to identify and deallocate unused objects, or garbage. Up until the mid-1990s, the majority of programming languages used in industry supported manual memory management, though garbage collection has existed since ...

  6. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    A finite-state machine ( FSM) or finite-state automaton ( FSA, plural: automata ), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM can change from one state to another in response to some inputs; the ...

  7. Memory management - Wikipedia

    en.wikipedia.org/wiki/Memory_management

    Memory management is a form of resource management applied to computer memory. The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed. This is critical to any advanced computer system where more than a single process ...

  8. Case-based reasoning - Wikipedia

    en.wikipedia.org/wiki/Case-based_reasoning

    A lawyer who advocates a particular outcome in a trial based on legal precedents or a judge who creates case law is using case-based reasoning. So, too, an engineer copying working elements of nature (practicing biomimicry) is treating nature as a database of solutions to problems. Case-based reasoning is a prominent type of analogy solution ...

  9. Cache (computing) - Wikipedia

    en.wikipedia.org/wiki/Cache_(computing)

    Cache (computing) In computing, a cache ( / kæʃ / ⓘ KASH) [1] is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere. A cache hit occurs when the requested data can be found in ...