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  2. Destructor (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Destructor_(computer...

    Destructor syntax. C++: destructors have the same name as the class with which they are associated, but with a tilde (~) prefix. D: destructors are declared with name ~this() (whereas constructors are declared with this()). Object Pascal: destructors have the keyword destructor and can have user-defined names, but are mostly named Destroy.

  3. Rule of three (C++ programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(C++...

    Rule of three. The rule of three (also known as the law of the big three or the big three) is a rule of thumb in C++ (prior to C++11) that claims that if a class defines any of the following then it should probably explicitly define all three: [1] destructor. copy constructor. copy assignment operator. These three functions are special member ...

  4. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    C++ classes have their own members. These members include variables (including other structures and classes), functions (specific identifiers or overloaded operators) known as member functions, constructors and destructors. Members are declared to be either publicly or privately accessible using the public: and private: access specifiers ...

  5. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    Move constructors. In C++, move constructors take an Rvalue reference to an object of the class, and are used to implement ownership transfer of the parameter object's resources. Syntax. Java, C++, C#, ActionScript, PHP 4 and MATLAB have a naming convention in which constructors have the same name as the class with which they are associated.

  6. Placement syntax - Wikipedia

    en.wikipedia.org/wiki/Placement_syntax

    Other uses, however, include calling a constructor directly, something which the C++ language does not otherwise permit. [3] The C++ language does allow a program to call a destructor directly, and, since it is not possible to destroy the object using a delete expression, that is how one destroys an object that was constructed via a pointer ...

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In software engineering, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. One of the well-known "Gang of Four" design patterns, which describes how to solve recurring problems in object-oriented software, [1] the pattern is ...

  8. Copy constructor (C++) - Wikipedia

    en.wikipedia.org/wiki/Copy_constructor_(C++)

    In the C++ programming language, a copy constructor is a special constructor for creating a new object as a copy of an existing object. Copy constructors are the standard way of copying objects in C++, as opposed to cloning, and have C++-specific nuances. The first argument of such a constructor is a reference to an object of the same type as ...

  9. Special member functions - Wikipedia

    en.wikipedia.org/wiki/Special_member_functions

    For example, the compiler generated destructor will destroy each sub-object (base class or member) of the object. The compiler generated functions will be public , non- virtual [3] and the copy constructor and assignment operators will receive const& parameters (and not be of the alternative legal forms ).