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  2. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), meaning that compiled Java code can run on all platforms that support Java without the need to recompile.

  3. Java bytecode - Wikipedia

    en.wikipedia.org/wiki/Java_bytecode

    Java bytecode is used at runtime either interpreted by a JVM or compiled to machine code via just-in-time (JIT) compilation and run as a native application. As Java bytecode is designed for a cross-platform compatibility and security, a Java bytecode application tends to run consistently across various hardware and software configurations.

  4. List of educational programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_educational...

    Scratch is a visual language based on and implemented in Squeak. It has the goal of teaching programming concepts to children and letting them create games, videos, and music. In Scratch, all the interactive objects, graphics, and sounds can be easily imported to a new program and combined in new ways.

  5. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch. Microsoft Windows, macOS, Linux (via renderer), HTML5 (via web browser), iOS, iPadOS, and Android. Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [8] Users on the site can create projects on the website using a ...

  6. Modular programming - Wikipedia

    en.wikipedia.org/wiki/Modular_programming

    Modular programming. Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality. A module interface expresses the elements that are provided and ...

  7. Reflective programming - Wikipedia

    en.wikipedia.org/wiki/Reflective_programming

    In object-oriented programming languages such as Java, reflection allows inspection of classes, interfaces, fields and methods at runtime without knowing the names of the interfaces, fields, methods at compile time. It also allows instantiation of new objects and invocation of methods. Reflection is often used as part of software testing, such ...

  8. Category:Articles with example Java code - Wikipedia

    en.wikipedia.org/wiki/Category:Articles_with...

    Balking pattern. Behavior-driven development. Binomial test. Bitwise trie with bitmap. Boilerplate code. Bounded quantification. Boxing (computer science) Boyer–Moore string-search algorithm. Bridge pattern.

  9. Example-centric programming - Wikipedia

    en.wikipedia.org/wiki/Example-Centric_Programming

    Example-centric programming is an approach to software development that helps the user to create software by locating and modifying small examples into a larger whole. That approach can be helped by tools that allow an integrated development environment (IDE) to show code examples or API documentation related to coding behaviors occurring in the IDE.