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Multimedia studies as a discipline came out of the need for media studies to be made relevant to the new world of CD-ROMs and hypertext in the 1990s. Revolutionary books like Jakob Nielsen's Hypertext and Hypermedia lay the foundations for understanding multimedia alongside traditional cognitive science and interface design issues. [1]
Multimedia translation, also sometimes referred to as Audiovisual translation, is a specialized branch of translation which deals with the transfer of multimodal and multimedial texts into another language and/or culture. [1] and which implies the use of a multimedia electronic system in the translation or in the transmission process.
A multimedia library is a public institution functioning as a library, containing not only paper and electronic books, newspapers and magazines, but also multimedia materials like videos (movies, documentaries) and sound recordings (music, audio books). [1] A multimedia library is distinct from a hybrid library, which – sensu stricto ...
A Multimedia database ( MMDB) is a collection of related for multimedia data. [1] The multimedia data include one or more primary media data types such as text, images, graphic objects (including drawings, sketches and illustrations) animation sequences, audio and video . A Multimedia Database Management System ( MMDBMS) is a framework that ...
Multimedia information retrieval (MMIR or MIR) is a research discipline of computer science that aims at extracting semantic information from multimedia data sources. [failed verification] Data sources include directly perceivable media such as audio, image and video, indirectly perceivable sources such as text, semantic descriptions, biosignals as well as not perceivable sources such as ...
Multimedia franchises usually develop through a character or fictional world becoming popular in one medium, and then expanding to others through licensing agreements, with respect to intellectual property in the franchise's characters and settings.
Synchronized Multimedia Integration Language ( SMIL ( / smaɪl / )) is a World Wide Web Consortium recommended Extensible Markup Language (XML) markup language to describe multimedia presentations. It defines markup for timing, layout, animations, visual transitions, and media embedding, among other things.
As of 2021 most PCs have good multimedia features. They have dual or more core CPUs clocked at 2.0 GHz or faster, at least 4 GB of RAM and an integrated graphics processing unit. Popular graphics cards include Nvidia GeForce or AMD Radeon.