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  2. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    Multimedia principle: Deeper learning is observed when words and relevant graphics are both presented than when words are presented alone (also called the multimedia effect). Simply put, the three most common elements in multimedia presentations are relevant graphics, audio narration, and explanatory text.

  3. Didacticism - Wikipedia

    en.wikipedia.org/wiki/Didacticism

    Didacticism is a philosophy that emphasizes instructional and informative qualities in literature, art, and design. In art, design, architecture, and landscape, didacticism is an emerging conceptual approach that is driven by the urgent need to explain.

  4. Windows 3.0 - Wikipedia

    en.wikipedia.org/wiki/Windows_3.0

    Windows 3.0 with Multimedia Extensions 1.0 (MME) was released to third-party manufacturers in October 1991. The application programming interface introduced Media Control Interface, designed for any media-related device such as graphics and audio cards, scanners, and videotape players.

  5. Computer-assisted language learning - Wikipedia

    en.wikipedia.org/wiki/Computer-assisted_language...

    Following the arrival of multimedia CALL, multimedia language centres began to appear in educational institutions. While multimedia facilities offer many opportunities for language learning with the integration of text, images, sound and video, these opportunities have often not been fully utilised.

  6. History of the iPhone - Wikipedia

    en.wikipedia.org/wiki/History_of_the_iPhone

    Questions arose about the legality of Apple's arrangement after the iPhone was released. Two class-action lawsuits were filed against the company in October 2007: one in Federal court and the other in state court.

  7. Streaming media - Wikipedia

    en.wikipedia.org/wiki/Streaming_media

    In general, multimedia content has a large volume, so media storage and transmission costs are still significant. Media are generally compressed for transport and storage. Increasing consumer demand for streaming of high definition (HD) content has led the industry to develop technologies such as WirelessHD and ITU-T G.hn , which are optimized ...

  8. Graphic art software - Wikipedia

    en.wikipedia.org/wiki/Graphic_art_software

    Graphic art software is a subclass of application software used for graphic design, multimedia development, stylized image development, technical illustration, general image editing, or simply to access graphic files. Art software uses either raster or vector graphic reading and editing methods to create, edit, and view art.

  9. Media Foundation - Wikipedia

    en.wikipedia.org/wiki/Media_Foundation

    The rate (or time) of rendering is embedded as a part of the multimedia stream as metadata. The source objects extract the metadata and pass it over. Metadata is of two types: coded metadata, which is information about bit rate and presentation timings, and descriptive metadata, like title and author names. Coded metadata is handed over to the ...