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  2. Gestalt psychology - Wikipedia

    Gestalt psychology, gestaltism or configurationism is a school of psychology that emerged in the early twentieth century in Austria and Germany as a theory of perception that was a rejection of basic principles of Wilhelm Wundt's and Edward Titchener's elementalist and structuralist psychology.

  3. Group theory - Wikipedia

    Group theory has three main historical sources: number theory, the theory of algebraic equations, and geometry. The number-theoretic strand was begun by Leonhard Euler , and developed by Gauss's work on modular arithmetic and additive and multiplicative groups related to quadratic fields .

  4. Learning theory (education) - Wikipedia

    Gestalt theory. Cognitive theories grew out of Gestalt psychology. Gestalt psychology was developed in Germany in the early 1900s by Wolfgang Kohler and was brought to America in the 1920s. The German word Gestalt is roughly equivalent to the English configuration or organization and emphasizes the whole of human experience.

  5. Linguistic relativity - Wikipedia

    The hypothesis of linguistic relativity, also known as the Sapir–Whorf hypothesis / s ə ˌ p ɪər ˈ w ɔːr f /, the Whorf hypothesis, or Whorfianism, is a principle suggesting that the structure of a language affects its speakers' worldview or cognition, and thus people's perceptions are relative to their spoken language.

  6. Harry Harlow - Wikipedia

    Harry Frederick Harlow (October 31, 1905 – December 6, 1981) was an American psychologist best known for his maternal-separation, dependency needs, and social isolation experiments on rhesus monkeys, which manifested the importance of caregiving and companionship to social and cognitive development.

  7. Form follows function - Wikipedia

    Form follows function is a principle of design associated with late 19th and early 20th century architecture and industrial design in general, which states that the shape of a building or object should primarily relate to its intended function or purpose.

  8. Eureka effect - Wikipedia

    In this problem a set of 8 coins is arranged on a table in a certain configuration, and the subject is told to move 2 coins so that all coins touch exactly three others. The difficulty in this problem comes from thinking of the problem in a purely 2-dimensional way, when a 3-dimensional approach is the only way to solve the problem.

  9. Affective computing - Wikipedia

    Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects.It is an interdisciplinary field spanning computer science, psychology, and cognitive science.